

Luckily, the Play Mode of Project Spark also offers some amazing user creations. The short adventure game plays a bit like Diablo-for-kids, and starts to feel generic pretty quickly. The game's campaign feels a bit childish and is heavily narrated in a way that really slows things down. We took on the role of the female archer for the marathon of fetch quests and fought through hordes of goblins while learning the fundamentals of "When, Do" statements (i.e "When player presses A, Do a jump").
The Champion's Quest, as the main story is called, puts players in control a group of four adventurers on the hunt for a number of different objects. The game's play mode is a good place to get started in Project Spark, as the developer-built campaign introduces some basic ideas of programming along the way. From within the creation studio, users are able to build games from scratch or remix (edit) the creations of other players.
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In less than an hour we were able to create a playable character, some goblins for her to fight, a flag to grab at the end of the stage, and a series of coins for the player to collect along the way. Users can follow along with a number of tutorials to learn the ropes of the game's creation studio and end up with a complete level of a basic 3D adventure game. The other side of Project Spark, which is really its selling point, is the creation studio. Surfing through the top 30 curated games list, we found sports sims, tower defense games, racers, RPGs, and puzzle platformers.

It includes a third-person RPG adventure campaign as its primary content, but players are also free to browse hundreds of user-created games from just about every genre.
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Project Spark is a microtransaction-based Xbox One and PC game that offers two primary modes: play and create. If you want to build a game, but don't feel like signing up for a Comp Sci 101 class, then Microsoft's Project Spark is the game for you. Although most of the major game creation programs offer fairly intuitive graphical interfaces at this point, users still need to have a solid understanding of coding and basic programming language to get things started. Anyone with an internet connection can pick up a free development kit for Unity or Unreal Engine and hit the ground running. The barrier for entry to create an indie video game has never been lower.
